Daisy Cutter

Personality Warforged Barbarian 1/Fighter 4/Warforged Juggernaut 1, AL NG
Stats:
Str 19 (21), Dex 12, Con 16, Int 12, Wis 6, Cha 6, Armor Class 21 (+10 armor, +1 Dex), 68 Hit Points.
Saves: Fort +12, Ref +3, Will +0.
Attacks: Silversteel Falchion +12 (2d4+9/18-20) or Armor Spikes +10 (1d6+5) or Composite Longbow +6 (1d8+2/x3)
Skills (ranks/bonus): Climb 6/+6, Craft: Sculpting 9/+10 (+12 for warforged repair), Intimidate 4/+2, Jump 7/+12, Swim 9/+4.
Languages: Common.
Feats: Adamantine Body (+8 armor bonus, -5 armor check penalty, DR 2/adamantine), Blind Fighting, Improved Bull Rush, Power Attack, Powerful Charge, Weapon Focus (Falchion), Weapon Specialization (Falchion).
Move: 30'.
Space/Reach: 5 feet/5 feet
Class Abilities: Rage 1/day, Armor Spikes (1d6+Str), Expert Bull Rush, Reserved (-1 to Bluff, Diplomacy, Gather Information, Sense Motive).
Warforged Characteristics: Immune to poison, sleep effects, paralysis, disease, nausea, fatigue, exhaustion, being sickened, and energy drain. Cannot heal lethal damage naturally. Healing spells and supernatural abilities that cure hit point or ability damage provide only half their normal effect. Vulnerable to heat metal, chill metal, repel metal or stone, repel wood, and rusting grasp. Does not need to eat, sleep, or breathe, but can still benefit from consumable items. Cannot wear armor or robes, but can be enspelled as armor. Light fortification (25% chance to negate critical hit or sneak attack).
Warforged Components and Enchantments: +2 armor plating (takes up armor slot), final messenger .
Equipment: Boots of striding and springing, +2 belt of strength, +1 cloak of resistance, +1 bracers of natural armor, +1 ring of protection, circle of sound , silversteel falchion, warforged repair kit, masterwork sculpting tools, heavy flail, 5 spears, 5 javelins, mighty (+2) composite longbow, 40 arrows, shovel, 200' hemp rope, block and tackle, sledgehammer, 10 pitons, 100 sticks of chalk, 2 grappling hooks, ID papers, books ("Calvin d'Cannith and his Digging Machine", "The Velveteen Rabbit", "The Little Lightning Rail That Could").

Character Background:
Unit 82 is one of the first units shipped to Breland during the war. As part of a manufacturer-recommended customization, each unit is assigned a "handler" to ensure that it reacts somewhat differently in the face of similar situations. Breland, hard up for the crack troops that this type of training would require, uses severely-disabled skirmishers from several units as handlers.

Corporal Jane Hilleboe is assigned to Unit 82 when it fails to appear for roll-call. She locates it picking daisies in a field nearby, and entreats it to return to base. Once she returns with 82, she inquires about the unit's oddities with the House Cannith liason, who informs her that 1) Unit 82 is no longer under warranty; 2) Unit 82 has been severely disabled; 3) Unit 82 has been scrapped by the Breland army; and 4) it is not the responsibility of House Cannith to provide service to units which have been reassembled from scrap. Reporting to the unit commander, Hilleboe is told that the unit already had one handler, who received a posthumous dishonorable discharge for misuse of equipment.

Hilleboe finds that she is best able to channel the side of Unit 82 that wants to learn from her by teaching it to read, and by reading to it as a reward after each training session. As several other handlers give their units names, Hilleboe settles on "Daisy Cutter" for Unit 82, reflecting where she first observed the unit. Daisy learns to read fairly quickly, and proceeds to read each night to the other warforged.

It is somewhat telling that two favorite books are "Calvin m'Cannith and his Digging Machine" and "The Velveteen Rabbit."

The company of Warforged is then moved toward the front, complete with their handlers, for an initial test. However, the unit is hit by a group of Malfellan Rangers, who destroy all of the warforged but Daisy, who is digging the company latrine. Hilleboe's wound prevents her from being noticed by the rangers (she was unable to leave her tent), but she is still seriously wounded when they set her tent on fire.

Hilleboe crawls to Daisy, and instructs it to bury her, cover its tracks as best it can, and report to the nearest friendly unit. After conducting Hilleboe's funeral, Daisy suffers a psychotic break, Unit 82 takes over, and reports to the nearest Breland unit - where Daisy regains control, and again becomes popular through its ability to read (the unit is made up of mostly illiterate farmers from the northern end of the country). Still classed as equipment, Daisy manages to anger one of the non-commissioned officers in the unit, who attempts to confiscate its copy of "The Velveteen Rabbit", causing Unit 82 to briefly take over (much to the noncom's detriment). In an attempt to discipline both Daisy and the noncom, the unit commander officially enlists the Warforged, retroactively promotes it to a point where it no longer struck a commanding officer, and busts it back to private as punishment (as it could leave the stockade at will). The noncom spends 30 days in the stockade for inciting to riot, and is given a medical discharge.

Daisy spends the remainder of the war moving from unit to unit, usually as a discipline measure after a violent confrontation. Unit 82 generally remains submerged. It frequently confuses other adamantine-laced warforged as members of its original unit, and develops chronic amnesia - starting shortly after training, Daisy recalls very little specific detail (and thus, no experience . . . which is why both Daisy and Unit 82 were still second level after thirty years of continuous combat).

Daisy is present at the final battle of the war, surviving the Day of Mourning through the efforts of a captured artificer. However, its survival is short-lived, as it and its companions encounter a living fireball as they attempt to leave, and Daisy is disabled covering their retreat.

Daisy has no memory of how it was restored from its damaged state. Its first memory after being restored is emerging from the Mournlands. From this point on, the warforged has no problem remembering new occurances, though the time during the war is still lost in a haze of fragmented memories. Daisy wandered for several days until it reached the town of New Cyre. Daisy took a job as a menial laberer, until its former companion Pummel met it and convinced the fellow warforged to travel to Sharn to meet other members of its former unit.


© 2005 Calvin Curtis and Casey McGirt



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